stellaris 100 war exhaustion no surrender. CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fighting. stellaris 100 war exhaustion no surrender

 
 CryptoFirst of all get the crisis empire id (go to console -> type debugtooltip -> hover mouse over crisis empire -> get the id) Then type surrender <crisis empire id> (for eg: if the empire id is 5, type surrender 5) You will get war id's for all the war that empire is fightingstellaris 100 war exhaustion no surrender  I won every single battle (land or space)

immortalfirelover • 5 yr. However, despite claiming multiple systems and capturing a few worlds I find that MY war exhaustion is going up rather fast, Apparently, losing a few high tier armies in the ground wars means that it causes my war. Nothing happens-- 10% chance. On the topic of War Score and War Exhaustion. They have very little chance of recouping from this as they have no fleets, no. One I was the aggressor and the current one the PC is the aggressor. The status quo peace is like a compromise if u own a claimed system when a status quo happens you get said system and vice versa , u don’t usually need to bomb planets you just need to make a bigger army to take them, the status quo can be forced on you 2 years after you hit 100% war exhaustion and vice versa, in order to achieve your wargoal u need to. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if. 631. It's not when they surrender. If I was to surrender I would be totally integrated beacuse of their ideology. You can never 'force' a surrender. If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. At that point the status quo peace returns all your planets and systems UNLESS someone has claims on them. Almost all our war weariness came from just normal accumulation, while that had about 20% from space battles (they got massacred) and only like 8% from almost their entire federation being conquered. With automatic Status Quo. But ok fine. Y'can call it exhaustion if you want, against skynet its not exhaustion, it's just a timer. They reached 100% war exhaustion after a few years, but they didn't surrender. As I am not the war leader, I can't make peace. Its supposed to help force an end to the war at some point, so you don't spend 40 years fighting over essentially 2 systems, but the forced surrender doesn't seem to effect the AI like it does you. That means their relative military strength is already at. After invading every planet and capturing all their systems the war ends with status quo. and I have 30% again despite minimal casualties and no system losses. You get a -100 warscore penalty for demanding a surrender and a -100 penalty for demanding vassalization. Yes, they have enough fleets somewhere. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. War exhaustion is only leading to forced status quo. I understand how it works, generally, that losing territory and battles increases your war exhaustion. So I'm in a war with this one empire, and they won't surrender. I'm occupying more territory than I had claims for meaning I occupy every planet I claimed and then some more. You can go to the war screen and demand some/all of your objectives at any time during the war. you’re losing, you / your ally can’t sue for status quo as the awakened empire won’t accept it. And when I'm trying to advance to invade planet the AI keeps spamming those infinite mercenaries fleets that force me to split my fleets in two fronts. Once their war exhaustion reaches 100%, you can force a status quo peace. You were NOT the war leader. Why am I not. A war of aggression was declared against me by an empire south of me (Nharr Empire). I've been in two wars with the same enemy empire. You don't surrender because an enemy is shaking is fist at your walls. Now I'm here, 30 years since the war begun, waiting for the enemy to status quo. Just set reasonable war goals and go for those. Like here. CryptoIf you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. If the other side surrenders, all of their systems will be ceded. Just like the player can at most be forced to a status quo after 2 years at 100%. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. You can consider warscore as the new "acceptance", they can have 100% war exhaustion and you can be no where closer to "winning" the war than when you started. 2. #7. I won. As the game goes on, empires accumulate tech and traditions that lower the accumulation rate for war exhaustion meaning the wars will drag on longer. I very rarely resort to war. 24 months after you hit 100% exhaustion, you can be forced into Status Quo. But it’s not likely. I'm just here to put my chips in the "war exhaustion is broken" stack. War exhaustion exists solely to force an end to wars, so the losing empire can recover. Also, they are machine intelligence, which lowers their war exhaustion I think. HoI4 is explicitly a war game. was still negative for SQ and even more so for wargoals. War exhaustion makes no sense. Planets in stellaris I think fulfil all the conditions to surrender. On the other hand if your navy has equal strength you need to both have taken all systems and the enemy. War score is the measure of 'winning' a war. Ever try and invade a nation with an ally that didn't share a border? You'll have every system, every planet, a fleet to make them cry, and they're at 100 war exhaustion but refuse to give up. 3. This means that territories etc will all be reversed back to their pre-war status. war exhaustion is the percentages you see down in the bottom right on the little war icons there. One I was the aggressor and the current one the PC is the aggressor. One I was the aggressor and the current one the PC is the aggressor. Everstill Colonel. If you're invading a heavily fortified enemy you'll take much higher war exhaustion than them, but since you'll be taking systems it doesn't matter if you hit 80% war exhaustion when they're only at 20%—you stand to gain from the war and they stand to lose. " I feel like this is a solid change. Pact with managed to anger a Fallen Empire and dragged myself and my vassals into war as a result. One of the Khan's sucessor states ought to be totally beaten, they're at 100% exhaustion, but they have one system left and I can't get to it because a neutral empire closed its boadrers to me. WTF War Exhaustion. I have had this bug in original release but not since 1. With automatic Status Quo. The situation was almost the same in 1. Adds [district id] to the planet. War Exhaustion is increased by destroying their fleets, as well as steadily over time. The more ships you have the less they contribute when dying. Ship and army loses, occupation and technology. So here's what might have actually happened: 1. 3 is based off the fleet value of the ship and your ship capacity. So I'm in a war with this one empire, and they won't surrender. Unless they changed it, war exhaustion cannot force you to surrender, it can only force you to white peace. so I have achieved all my war goals the enemy have nothing, all systems occupied by me war exhaustion is 20% 40% and rising like 1% per year nothing else happens, at this rate it will take another 60 years before this AI "morons" finaly surrenderAn empire declared war on a large fanatic purifier empire. pops feel drained by the mental strain of their telepathic cry for help (flavor text) Possible negative effects after war along with % chance of happening: 20% decreased biological pop resource output-- 30% chance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. " They will be forced to auto-accept. Unfortunately, not even waiting for 100% exhastion would give enough acceptance to a full victory (their surrender). May 7, 2021 Jump to latest Follow Reply So an ally I had a Def. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. They always have my war exhaustion up by 5-7% more than their own. 15 votes, 29 comments. War exhaustion is an iwin button. A place to share content, ask questions and/or talk about the 4X grand strategy…Just because. The system is a little strange, but there is a logic behind it. Remember, that if your war exhaustion reaches 100% the AI can force Status. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. I've noticed something in the game I'm in. I haven't played Stellaris for years (although I have hundreds of hours previously), but recently I bought all the dlc's and gave it another go. They are also less likely to surrender. I lost zero soldiers on the attack, because it was a test game and I had way over-tiered soldiers they had no hope of resisting. I think you have basically disabled War Exhaustion. The last one technology is a technology that reduces your fatigue by 10% and is extremely useful. This. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. #4. Tributary war goal. He attacks me twice, I lose some ships but win the battles. Kempeorlaxan May 3, 2020 @ 1:26am War Exhaustion 100% Surrender Question I played as Terravore on higher difficulties - one of the advanced AI expanded very fast and. The only way to force an opponent to surrender in Stellaris is to occupy 100% of the opponents assets. Can someone please explain me the war exhaustion? I already played 2 games and in both, an empire declares war on me with at least 6 claims (+/-). step 4 : when you take a system with a planet in it land your army units on the planet to take it. r/Stellaris • War exhaustion should be replaced with war taxes, happiness penalties and inner politics. Everything is glorious. g. This is especially true in the case of wars of conquest, in which it is possible to get everything you want out of the war even if you are forced to accept a status quo peace. Change my mind. Upon declaring victory or surrender, the victor receives a bonus to energy credits, influence, and a happiness modifier to their empire. I let the war go on for a while longer but it still won't let me end this war. Sure, an unconquered planet can also mean, that another Empire is also waging war on your target and is holding some planets, thus they do not count towards their war. You want them to surrender. Stellaris is explicitly a space GSG, war had just taken the spotlight because everything else was shallow and unsatisfying. Yet, Stellaris decided that they get almost no war exhaustion and I can't. ) It counts as points towards the enemy's willingness to surrender or accept a status quo. I'm a new player with 11 hours so far. You can win a war with 100% war exhaustion while your opponent is at 1%. . The speed at which War Exhaustion accumulates is influenced by factors such as ethics, traditions, technology and the amount of claims being pressed - an empire that is fighting to hold onto a handful of border systems will tire of a. I have two planets that are under occupation and I pushed them out of territory I owned and they have taken significant. However it won't let me. Any time a ship is lost. pathetic across the bored with no fleets. That would get rid of the problem of. Check the beta, there was a patch notes and dev diary listing the change: "100 war exhaustion no longer forces you to surrender. No one, neither player nor AI is forced to surrender because of war exhaustion. It takes 10 days for armies in orbit to land on a world. Oh the auto surrender got taken out? I found that annoying because in EU4, there is no auto-surrender (there is a white-peace timeout, but that's a different mechanic) and you had to accept their demands before the surrender actually happened. In another game an AI had 1 system, one planet. The arbitrary 2 year limit can also render allies useless, as a war can hit 100 war exhaustion and then 2 years pass before the allies can even GET to the warzone. Both planets are heavily defended but I manage to take. War Exhaustion has no effect on stability. War exhaustion for the small empire vs the AI Federation is at 89%. Stellaris. Impose Ideology is -100; Humiliate is -50; Conquer scales with the amounts of claims you have. Remember to fully occupy every claimed system and planet before you do so. . The first step is to have a functioning and efficient economy. To avoid that you need to win the war before that happens to you, by bringing their surrender acceptance to a level where they will surrender. The exhaustion in Stellaris, as mention above, is absolutely not tied to the necessary war. Not just because you need to build up to your fleet, but because they reduce war exhaustion from space battles. You are in a race if you want to conquer someone in a single go. You can never 'force' a surrender. In Stellaris it has no penalties at all. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. 100% war exhaustion alone isn't enough to get the enemy to capitulate, but it does give a +100 modifier to the calculations used by the AI to decide when to surrender. Also, any fix to alliance War Exhaustion has to ensure that the 1v1 wars are not affected. Status Quo can be enforced by either side as soon as 24 months have passed since the opposing side reached 100% war exhaustion, and if both sides reach 100% war exhaustion, the Status Quo is enforced automatically after 24 months. It takes 10 days for armies in orbit to land on a world. When a war side's War Exhaustion hits 100%, they can be forced into a Status Quo peace (more on this below). Everything is glorious. #11. When you reach 100 you automatically sue for peace. 113. Wargoals at 100% and AI will not surrender. So I think I’m about to lose this war due to my war exhaustion but the problem is, not only have I won every engagement, I’m occupying all of their…100% exhaustion lets you force a status quo, but not a full surrender. War exhaustion represents your population’s willingness to continue fighting. You were NOT the war leader. #1. Also in that example, the enemy had 100% exhaustion, the AI can still refuse to surrender to your claims with the subjugation war. I decided to vassalise some roaches to steal their ring world, so I declare war on the roaches and their 1 ally. Demand all the war goals, or surrender giving over all the war goals, then type "play 00" into the console to return to. War exhaustion is not a measure of success or 'winning'. The war ends faster if the loss is acceptable, and more so if you have a solid hold over all your war goals. Well I was fighting against a hive that wants to consume, they had super giant fleet yet no battle occured just position warfare. Nationalistic Zeal civic gives you -10%, there are others you can take advantage of as well. Goal was to cede one planet and vassalize remainder. The whole galaxy joined and we stomped the enormous FP empire. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. I'm not totally convinced you do understand the system. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. • 3 yr. The lack of negotiated peace settlements make the 'wack a mole' nature of warfare really bad, because making the AI surrender is completely out of the question unless you utterly crush them (-300 for demanding unoccupied planets, lol) and surrender is the only war goal where the enemy doesn't get it's currently occupied claims, so you have. In RL war exhaustion forced a surrender and an economic depression which lasted until nazi Germany. Slower war exhaustion is part of gestalt consciousness. I'm pretty sure thats a bug and not intended. A place to share content, ask questions and/or talk about the 4X grand strategy…Gestalt Consciousness gives you a cool -20% to War Exhaustion. in any case i definitely need to learn how to play the war exhaustion gameThe most important lesson is that war exhaustion isn't as important as it may seem. vassailize war goal -100 War exhaustion +97. ago. Join. . 380K subscribers in the Stellaris community. "Unfortunately I don't have a save from before I got ♥♥♥♥♥♥ by the giga empire supporting this small pos colony, I was honestly hoping that because I had 100% war exhaustion that the war would end in 2 years, like the game told me it would before, but the game continued to let the giga empire ♥♥♥♥♥♥♥♥♥ me for a sold. I'm not talking about the war exhaustion from battles, I'm talking about the passive attrition rate. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. 25 Now 0. I won every single battle (land or space). Waging wars in Stellaris ever since the CB system was added was not exactly fun. No you don't understand I think- the war doesn't have to end in a surrender. Being at 100% war exhaustion isn't a surrender, it means you have to accept a. More seriously though and less trolly, yeah, I'm not really liking the fact that it autosurrenders without an accept/deny window like in EU4. It only starts to matter if you're the attacker, both sides get to 100% and you haven't achieved all your goals yet. When someone reaches 100 exhaustion, the "winning" side can force status quo after 2 years. Both planets are heavily defended but I. War score is the measure of 'winning' a war. Adding to this, a "status quo" peace isn't as bad as it sounds. Novaseerblyat • Machine Intelligence • 6 mo. r/Stellaris. Enforce a status quo. Yeah, this happens far too often. Story/rant time: I declare war on an awakened empire and absolutely stomp their entire fleet, their war exhaustion shoots up to 70 while mine is only at 20. If one side reaches 100% they win by enforcing their war goals, same for the attacker and defender. Originally posted by Agent Orange: When an empire or alliance in a war reaches 100% war exhaustion, it can be forced into a status quo peace if you want to. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. g. I'm at war with another empire. No acceptance is the same (function wise) in both games. If one side has 100%, a countdown starts and at the end of it the other side can force peace. War exhaustion makes no sense | Paradox Interactive Forums War exhaustion makes no sense Jadelith Jul 14, 2022 Jump to latest Follow Reply I won. total_war = <yes/no> – Determines is this war goal a total war. Ship and army loses, occupation and technology. When I look up how our war exhaustion is determined, I find that even though I've won every ground battle, it is the single largest source of my war exhaustion. So what ends up happening, is that once you take the war exhaustion to it's limit (+100), it cancels out the system penalty. If I was to surrender I would be totally integrated beacuse of their. Below is my. I have NO DLC and this is my fourth or fifth gameWar score is how badly you beat them, war exhaustion is their will to keep fighting. You know one capitulates, but others fight still. #9. Or, at least, this has been my experience. But then you see the dreaded pop up. The higher their war exhaustion, the more likely they'll accept a status quo, and the more likely. ago. But even with this setup, the AI does not surrender at 100%. The reason you need to occupy all the planets in systems you claimed to Enforce War Goals is that the game enforces a penalty for unoccupied systems and planets, which looks something like: planet (-10), system (-100). 100% war exhaustion is -100% stability Then multiply together effects from multiple wars. Nothing much happened, and I took a nearby undefended system…If you slap penalties on 100% war exhaustion, the smaller, losing side will accrue those penalties for the majority of the war's duration since they normally reach 100% WE very quickly due to, well, losing the war. "Furthermore, I think Carthage should be destroyed. If you have 100 naval capacity from your anchorages and whatnot (the important number), a fleet of 40 naval capacity (the red herring that a lot of us thought would matter but doesn't), and lose 20 naval capacity, you'll suffer 2 x (20 / 100) =. 100% war exhaustion doesnt mean they will surrender, whats needed for that you can see when hoovering over the button to demand surrender. All in all, a very frustrating experience. CryptoThe first person to hit 100% war exhaustion can only surrender when the other party lets them do it. 2. Mix and match till you come up to 200 and they will accept. Judging by the numbers, it looks like they're at -200 from surrender and a vassalization wargoal and +196 from factors including 100 war exhaustion and 46 occupation. You could have the losing side at 100% war exhaustion, then the winning side refuses peace, resulting in numerous revolts for the losing side. Usually I find they won't accept due to demanding unoccupied systems/planets. edit: Actually, missphrased that: To ENFORCE a surrender, you need to have 100% occupation. I creamed them in every fight barely losing any ships but they still only have 4% higher "Space Battle" Exhaustion than me. Problem is having max war exhaustion cause unrest isn't really tenable with the way the game works now. 11. It seems you've only occupied 16% of their territory. They can. 414K subscribers in the Stellaris community. This is then used to determine when one side will surrender and how much the winner can demand of them. . The navy strength is the important part here, because with a high number your enemy will surrender before he reaches 100% war exhaustion and/or before you have taken 100% of systems (e. That is not a Status Quo Peace. I've noticed something in the game I'm in. I destroy the star fortress and flip it to my side, then I start bombing the two planets. Your goal is to occupy enough of the enemy's territory that they agree to surrender, before your war exhaustion reaches 100% and the enemy. Bombing runs were just that, runs. - Never surrender (-25%) Also the first tech is just a tier 2, you can get it very early:. It should be a scaling modifier like in EU4. Every other paradox game has War Score which is basically a track of who is winning and by how much. So I'm in a war with this one empire, and they won't surrender. Stellaris is supposed to be a game that actually simulates running an empire, not just a game of chess in space with extra rules. The problem is that you usually do not. I let the war go on for a while longer but it still won't let me end this war. i got to a point where i had occupied pretty much every single system in their territory yet every single time i would send them a peace offering (me achieveing my war goal of complete domination) they reject it and say. I'm on good terms with them and they're huge. If you look at every historical scenario ever, losing Battle after Battle, failing to attack as the aggressor, and losing copius amounts of manpower and ships causes the aggressor to want to sue for peace, whereas when a defender actually, oh I don't know, defends their. Also, exhaustion doesn't matter that much. Ships 'destroyed' this way cause 5x war exhaustion. It made absolutely no sense. Nothing else changes about the war. Losing a destroyer creates twice as much as a corvette, a cruiser 4x, etc. After 2 battles with the enemy. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. If all your planets are claimed you could be in trouble lol. Destroying the enemy's entire fleet only gets you. However -4 is not a lot and they do not have full exhaustion yet. So losing a battleship hurts more than losing a corvette. not my favorite thing in Stellaris. So at that point, your empire has had enough and they press for peace. The opponent always has the option of immediate surrender. In the case of a subjugation war, if you get a status quo then all the systems you fully occupy (meaning own the star base AND have successfully invaded with armies if there's a planet) wil splinter off into another new empire as your vassal. The first method is one side in the conflict surrenders. In this case, the target empire had no navy when I declared war (they lost it in an earlier war vs a Holy Guardian - hence my decision to pounce on them!), so I've just been keeping them at bay each time they "poke" at my front lines with larger and larger fleets whilst keeping their defensive-pact "allies" in a strategic stalemate (my plan is. War Exhaustion is just a clock. Once you have had 100% for 24 months you can force surrender. 3. I always had to wait till both sides have 100% of War Exhaustion. #2. Thats surprising given the design goal was specifically made to account for this. #1. One I was the aggressor and the current one the PC is the aggressor. Before year 2394 (earliest save I can load back), we reached 74% / 100% in War Exhaustion, and I thought I had just to wait for a couple of years before status quo would be chosen by my war leader. " I feel like this is a solid change. but one weird mechanic…Full war exhaustion is when one side can force white peace on the other side. You have the perfect start. OgamiGoro Apr 13, 2020 @ 1:37pm. AI will never surrender to a total war war goal even if. You actually reached 100% war exhaustion and didn't notice it. War exhaustion makes no sense. When your war exhaustion maxes out, you can be forced to accept a status quo peace. War exhaustion is only how close your nation is close to calling it quits. Always occupy then status quo by driving enemy war exhaustion to 100. Is anyone else finding it difficult to raise the war exhaustion of the enemy? I went to war with an empire that had less ships and far less tech. They have 2 planets left and I'm occupying both of them. Don't think of war exhaustion as an estimator of winning/losing, war exhaustion if it was to be broken down to its fundamental functionality, it is a timer, when this timer reaches its end the war can now be forced to end for the side that reached it. It is written that if your war exhaustion reaches 100% you may be forced to peace after 2 years. Why am I not. I am currently dominating a nation in a war, haven't lost a single system, but somehow they only have 10% w. The. They were at 100% war Exhaustion I was at like 30% So lets end this war. That's the war exhaustion system working correctly. In my game, a revolutionary exclave just "won" its indepndence war after 56 years. Pro tip: never, ever expect a surrender, never assume the other side will surrender and never surrender yourself if it loses planets. Same thing with if IM being attacked, i crush their initiall fleet, occupy a few systems, and wait, they have zero of my territory, or battles won, but my war exhaustion still speeds up faster than. The enforced peace that prevents you from retaking lost planets etc when you finally get an advantage in a long war is just stupid, frustrating and unfun. Every other paradox game has War Score which is basically a track of who is winning and by how much. CryptoHey! So, wars in stellaris work pretty differently from most games (only similar to other paradox games). So, I've declared war on a neighbor hoping to impose my ideology and thus get a new member of the federation I've built. Thats another problem Stellaris has had from day one, no seperate peace. War Exhaustion trigger percent: 40%. -----3) Disengage and Emergency Retreat While these are technically combat mechanics, they certainly play a role considering how crucial 1) is. The AI gets massive war exhaustion reduction cheats which is why when you’re fighting a xenophobic slaving empire that wants to use your colonial population as a workforce even if no fighting ever happens, you’ll reach 100% before them and probably by quite a margin at higher difficulties. But still. Warscore is 211 to 8. In comparison, my exhaustion totals 28%. Report. 75% of systems plus 75% war exhaustion would work). Join. In the case of total war, everything, in a claims war then all claims, etc. Your fleet cap is really low, their cap is probably at least 4 times yours at a minimum. One thing Stellaris really needs to do is give you a way to get a list of unoccupied claims (especially if you have. once they hit 100% war exhaustion they should get another +100 on top of the war exhaustion for high war exhaustion which would easily push it over to vassalization. When you reach 100 war exhaustion, you can't be forced to surrender unconditionally. 24. Crisis empires get the -75% war exhaustion bonus at stage two, when they can still wage normal wars and well before triggering the galaxy-wide total war. 75% of systems plus 75% war exhaustion would work). If you load the attached save game, you'll see the Adeex State (rebels) have been on 100% WE for years now, but won't surrender and oddly, hasn't been defeated. The only way they’d get systems/planets from that is if they were occupying claimed systems. Maybe just crack their home planet to fully demoralize the survivors. After 2 battles with the enemy. It has no bearing on actual victory, other than providing an 'out' so that the. Instead, your unity gain is reduced by 90% and your influence gain is set to 0. However I saw no way to change my war goals. War exhaustion isn’t the same as war score in other pdx games. The fact that you are at war with a xeno empire does affect politics and ethic attraction, winning/ surrender does the same. we got tired of his shit and decided to go to war and split him up and lock his empire into a single system. because when you reach 100% war exhaustion its not automatic surrender, its forced status quo, as such since your ally didn't demand a status quo they did not end the. No one, neither player nor AI is forced to surrender because of. 400K subscribers in the Stellaris community. if you click those you can open up the war screen itself and. 5 (Ships are more harder to replace than troops but still they are replaceable) WAR_EXHAUSTION_ARMY_KILLED_MULT = 0.